Following a vision of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous gaming titles in existence. Pikachu is just as identifiable as Disney's mascot, if not more so. The continued pandemonium surrounding card prices ensures near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral annually.
However in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These are games that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. They're Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Cozy Precursor
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a pet. Sure, modern titles include small features like these in modern games—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to broadcasting the game 24/7. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
With dozens of mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu